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With Necromantic Aura you can also build support units if you're attacking undead, and with the Ghoul Curse after the fight.Īs for spells Scourge of Undead which summons a load of undead to help you is good, and Stiffen Limbs is amazing against any though opponents (like manticores).Īs a tigran Warlord keep picking stats like first strike, overwhelm, charge, tireless, melle dmg, HP ect. They also have many on-attack debuffs that synergize well with inflict dispair increasing your damage (which is a must, since they start with an effective -4 melee damage penality, get -7 but get +1 cold/blight/holy) and increase chances to insta-kill units with invoke death
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Becoming undead also gives 100% blight/40% cold protection at the cost of 20% fire 40% holy weakness, which can be offset by items (or some skill points) rather easily Get some extra defense from lich (+1 and 20% holy protect) Can heal themselves with devour corpse. Life steal goes a long way and helps like crazy against melee attacks Necromancers on the hand hand I like because they can be build to be really tanky on their own. I think any non-leader hero with tons of summons is a good, since it helps to divert attention away from the hero (= Druid, Summoner, Necromancer), on the down side if it gets dispelled it's a bit of a problem.Īs for class I think necromancers at a high level with upgrades are my favoriate at this point. Half-ling can actually be somewhat stronger due to lucky if you can keep your happiness high In addition I think generally the best race for a hero trimmed for survival is dwarf or halfling.ĭwarf gets +1 physical/magical defense and 20% blight Tireless to survive melee without being useless the next turn. Flying to move quickly and get into good "camping" spots in sieges. Can be had with any hero though items though.
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Generally I think "Tireless" and "Flying"/"Floating" are both mandatory as well.
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